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Starting a Battle

When you move your cursor over a monster the icon will change into a Sword. When you Left-Click on a nearby monster you will enter Battle Mode. You also can join a battle with a monster that is already in battle with another player if you belong to the same Guild or Nation as that player or are friend.

Tip

When right-clicking on the monster, it displays the number of monster objects, its level and battle array. (Available only when using a Patrol License)

Monster Information

When you Right-Click on a monster and select 'Details', you can view its level and Battle Formation.

(Available only if using a Patrol License)

If the monster is already in battle with another player, you will also see the option to 'Observe' which will allow you to watch the battle without participating in it.

The color of a Monster's Name is based on the level difference between your character and the monster.

  • If the monster is 10 or more levels below your character's level, its name will be Dark Blue.
  • If the monster is 7 or more levels below your character's level, its name will be Light Blue.
  • If the monster is close to your character's level its name will be White.
  • If a monster is 4 or more levels above your character's level, its name will be Orange.
  • If a monster is 7 or more levels above your character's level, its name will be Dark Orange.
  • If a monster is 10 or more levels above your character's level, its name will be Red.

Battle Mode

In order for a mercenary to perform an action during your turn in Battle Mode they will need at least 100 Action Power. Mercenaries that are available to perform an Action during your turn will be highlighted in Green.

Different actions consume different amounts of Action Power

- Attack: 100 AP
- Search: 50 AP
- Defend: 50 AP
- Move: 50 AP
- Standby: 0 AP
- Magic Skill: 50 or more AP*

*(Depending on the Magic Skill being used)

After all mercenaries with enough action power have used an action during your turn or when the Time limit is up (30 seconds), it will be the enemy's turn.

1. Attack (A): Attacks an enemy with a basic attack.

2. Search (S): Search a dead enemy's body for items.

3. Move (D): Changes the location of selected mercenary in the Battle Formation.

4. Wait (F): The selected mercenary will standby without making any action for the current turn; however this reduces the number of active turns without allowing another mercenary to act as with the Guard command.

5. Defense (G): Tries to reduce damage by defending against the enemies attack during the enemy force's next turn. Using this command allows another mercenary to act if they have enough Action Power to do so.

6. Magic (Q, W, E, R, T): Uses a mercenary's Magic Skill. At first mercenaries are only able to learn two magic skills through use of 'Skill Books', however as they advance in upgrades the amount of skills they can learn increases to a maximum of five.

7. Camera Effects (Z): This toggles the Camera Effects. When an attack is made, the camera will move to show more realistic angles of the attack.

8. Skip Turn (~): End your current turn saving your existing Action Power for the next turn; the enemy will then have their turns.

9. Retreat: Withdraw from a battle, though there are still penalties you will be able to live to fight again usually without having moved. Retreating in Shadow Dungeons however results in you spawning outside that area.

10. Auto-Battle: If you have used an Auto-Battle License then you can choose to allow a battle to happen automatically. You will still need to fight manual battles to have enough Auto Battle points to continue using it once all your Auto Battle Points are gone. You will earn five Auto-Battle points per successful manual battle and can store up to 20 points.